Matters of the Mind

Your party comes upon a small town gripped by terror and alien experimentation. Can they stop the cosmic horror incursion or will they too become fodder for the unknowable forces from beyond?!

Matters of the Mind is an adventure for a party of four characters of 2nd to 4th level.

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“An old friend of mine, a merchant by the name of Horace Fell, was supposed to be visiting me with a collection of curios. Most interesting was a decanter and wine glass set of rare crystal - the clink of which has been a long lost Key of Wonder.

“In our last communications, he was heading to Bloom, in the direction of the Dubonnet Manor. I have not heard from him since. He is something of a drinker - and I fear he has become lost in the charm of the fine wines of that region.”


Maestro Hewert

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